Post by Knucks on Aug 14, 2014 19:03:52 GMT -5
pokeball mechanics
these are the guidelines that pertain to pokeballs and capturing pokemon.
+ CAPTURE ATTEMPTS for all wild Pokemon will be rolled for. For Each level of Pokeball, there is a specific capture rate for pre-faint (mid-battle) and post-faint (after battle) capture attempts. The rates are as follows:Fainted
Ball Levels 1-20 Levels 21-40 Levels 41-60 Pokeball 100% chance 75% chance 50% chance Great Ball 100% chance 100% chance 75% chance Ultra Ball 100% chance 100% chance 100% chance Not Fainted
Ball Levels 1-20 Levels 21-40 Levels 41-60 Pokeball 65% chance 45% chance 25% chance Great Ball 65% chance 65% chance 45% chance Ultra Ball 65% chance 65% chance 65% chance
+ POKÉBALLS WILL NOT BE 100% effective at capturing a high level Pokemon, even if it has fainted in battle. This means that if you wish to keep your capture rate at 100%; you need to continuously upgrade your Pokeballs as your level average increases. If the fainted Pokemon is not captured on your first attempt, you can keep throwing Pokeballs at it until it has been captured, or you give up and leave the Pokemon.
+ MEMBERS NEED TO clearly state if they are attempting a capture (even if the Pokemon has fainted) and be sure to include which type of Pokeball they are using. When the mod replies to the attempt, they are to RNG the attempt in some fashion (using parameters of 1-100) and include the outcome in their post.
+ WHEN ATTEMPTING CAPTURE MID-BATTLE, the rate of capture reduces considerably with the lower quality of ball being used. As such, it is up to the mod's discretion how the Pokemon will react if you are not successful in capturing it. It may flee... or it may not. If it does not flee, you can either finish the battle and faint the Pokemon before capturing, or you may attempt to capture it again. The choice is yours, just remember that capturing a Pokemon before it faints forfeits any and all level gains that would have been awarded upon completion of the battle.
+ A POKEBALL SHOP is located in the Mall, in which you can buy all manner of Pokeballs. Aside from purely buying and selling Pokeballs you can also upgrade Pokeballs, customize Pokeballs, and transfer your Pokemon between Pokeballs; depending on your personal preference for which Pokeball your Pokemon is stored in.
+ BELOW IS A LISTING of all Pokeballs used on Torrenta, and what their Torrenta mechanic is (as some of them have been altered from their in-game purpose):
Ball Mechanic Cherish Ball: Same rates as Pokeball (aesthetic). Dive Ball: Ultra Ball rates for Water types; Pokeball rates for all other Pokemon. Dream Ball: Same rates as Pokeball, but has a 50% chance to change Pokemon's ability to its Hidden Ability upon capture. Dusk Ball: Ultra Ball rates at night and in caves; Pokeball rates for daytime. Fast Ball: Pokeball rates for Pokemon with base speed <65; Great Ball rates for base speed 65-90; Ultra ball rates for base speed 90+. Friend Ball: Same rates as Pokeball, but can evolve happiness Pokemon at time of capture upon trainer's request. Heal Ball: Same rates as Pokeball, but heals Pokemon to full health. Heavy Ball: Pokeball rates for Pokemon that weigh 0-100kg (0-220lbs); Great Ball rates for Pokemon 101-200kg (221-440lbs); Ultra Ball rates for Pokemon 201kg+ (440lbs+). Level Ball: Pokeball rates for Pokemon 0-10 levels under team average; Great Ball rates for Pokemon 11-20 levels under; Ultra Ball rates for Pokemon 21+ levels under. Love Ball: Pokeball rates for same-gender Pokemon; Great Ball rates for Genderless Pokemon; Ultra Ball rates for opposite-gender Pokemon. Lure Ball: Pokeball rates for common Pokemon; Great Ball rates for uncommon Pokemon; Ultra Ball rates for rare Pokemon. Luxury Ball: Same rates as Pokeball, but can evolve happiness Pokemon at time of capture upon trainer's request. Moon Ball: Ultra Ball rates for Pokemon who evolve via Moonstone; Pokeball rates for all other Pokemon. Nest Ball: Ultra Ball rates for Baby Pokemon; Pokeball rates for all other Pokemon. Net Ball: Ultra Ball rates for Bug and/or Water types; Pokeball rates for all other Pokemon. Park Ball: Has a 85% chance to capture Pokemon level 61-75 in battle; 75% chance for level 76-90; 65% chance for level 91-100. 100% capture rate when fainted. (Private Reserve Only) Premier Ball: Same rates as Pokeball (aesthetic). Quick Ball: Ultra Ball rates on first turn of battle; Pokeball rates afterwards. Repeat Ball: Pokeball rates for Pokemon species never caught before; Ultra Ball rates for Pokemon species that have been captured at least once before. Sport Ball: Ultra Ball rates for Bug types; Pokeball rates for all other Pokemon. Timer Ball: Pokeball rates on turn 1-4; Great Ball rates on turn 5-9; Ultra Ball rates on turn 10 and later.