Post by Knucks on Mar 24, 2013 17:08:36 GMT -5
Hey there everybody, I should have announced this the other day when I did it, but better late than never, eh?
It was brought to my attention that the level rules (especially when it comes to double and triple battles) where extremely misworded, and needed to be revised. So I did just that.
But the part that I needed to announce, is that I have now made it clearly stated that levels are not to be given out until the entire battle is over (this is more for double and triple battles as well).
This means, if you have a triple battle going on, and two of the Pokemon faint in any one turn... levels will not be given out until the last Pokemon has gone down, or the opposing team has declared defeat.
Single battle levels have not changed, but now double battles use the following wording:
First, we explain how double and triple battles work here. When in a battle involving more than one Pokemon on each team, they are generally treated as two (or three) single-battles happening simultaneously. Though this doesn’t always stay like that, because sometimes you need to have a teammate take a hit for you, or you need to double up/switch opponents. In the event this happens, we average the levels gained of the Pokemon who battled more than one Pokemon.
If all Pokemon only fight with their “intended opponents” (as in only battling one opponent); level gains will be treated as if they were single battles.
If a Pokemon hits multiple opponents, the levels gained would be averaged out depending on how many Pokemon the winner made contact with. This will be elaborated upon in the coming example.
Double/Triple Battle Example:
Charmander, Bulbasaur, and Squirtle are Team A battling Snivy, Oshawott, and Tepig, Team B. Standard Double Battle explanation says that Charmander would be battling Snivy, Bulbasaur would be battling Oshawott, and Squirtle would be battling Tepig. If the battle follows this pattern, without switching opponents, the winners would each gain levels as if it was three-single battles going on simultaneously.
But let’s say for a moment, that mid-way through the battle, Bulbasaur puts Oshawott to sleep, and then proceeds to help Squirtle and Charmander beat on Tepig and Snivy. After the conclusion of this battle, Bulbasaur would (assuming they were all of equal level) theoretically gain 2 levels per Pokemon he battled with. This would amount to 6 levels, but since we’re averaging the levels gained, 2 + 2 + 2 = 6 / 3 = 2 levels for Bulbasaur. This means, that at the end of the day, all battles (single, double, triple) are treated as single battles for simplicity’s sake.
And "Uneven-fight" rules (even though it is not a standard method of battle) have been clarified:
This isn’t technically a style of battle, but more of a deterrent against Power-leveling.
We one had an issue on Torrenta where a Character was trying to battle a Pokemon (around the level of 23) with several teen-leveled Pokemon (we’ll say it was 15, 17, and 19). The intent of this was to net all three lower leveled Pokemon with 3 levels, while not putting in the effort required in order to gain three levels. So to combat this, we averaged the levels of the team, to bring it down to single battle standards, and then equally distributed the levels gained between the three Pokemon who won.
The team of 15, 17, and 19 were averaged: 15 + 17 + 19 = 51 / 3 = 17. So the levels gained at the end of the battle would now reflect a single battle: level 17 versus level 23. The level gain would be 3 levels. But since three Pokemon ganged up on one, they had to split the three levels equally, with the Trainer having no influence over how the levels were distributed. 3 levels / 3 Pokemon = 1 level per Pokemon.
Bottom line is, if you try to power-level in this fashion, it isn’t going to work. Power-leveling is against the rules, so don’t try it. Because we will make it backfire on you.
So, There you have it everybody. Please read, review, and follow these newly worded guidelines for levels.
It was brought to my attention that the level rules (especially when it comes to double and triple battles) where extremely misworded, and needed to be revised. So I did just that.
But the part that I needed to announce, is that I have now made it clearly stated that levels are not to be given out until the entire battle is over (this is more for double and triple battles as well).
This means, if you have a triple battle going on, and two of the Pokemon faint in any one turn... levels will not be given out until the last Pokemon has gone down, or the opposing team has declared defeat.
Single battle levels have not changed, but now double battles use the following wording:
First, we explain how double and triple battles work here. When in a battle involving more than one Pokemon on each team, they are generally treated as two (or three) single-battles happening simultaneously. Though this doesn’t always stay like that, because sometimes you need to have a teammate take a hit for you, or you need to double up/switch opponents. In the event this happens, we average the levels gained of the Pokemon who battled more than one Pokemon.
If all Pokemon only fight with their “intended opponents” (as in only battling one opponent); level gains will be treated as if they were single battles.
If a Pokemon hits multiple opponents, the levels gained would be averaged out depending on how many Pokemon the winner made contact with. This will be elaborated upon in the coming example.
Double/Triple Battle Example:
Charmander, Bulbasaur, and Squirtle are Team A battling Snivy, Oshawott, and Tepig, Team B. Standard Double Battle explanation says that Charmander would be battling Snivy, Bulbasaur would be battling Oshawott, and Squirtle would be battling Tepig. If the battle follows this pattern, without switching opponents, the winners would each gain levels as if it was three-single battles going on simultaneously.
But let’s say for a moment, that mid-way through the battle, Bulbasaur puts Oshawott to sleep, and then proceeds to help Squirtle and Charmander beat on Tepig and Snivy. After the conclusion of this battle, Bulbasaur would (assuming they were all of equal level) theoretically gain 2 levels per Pokemon he battled with. This would amount to 6 levels, but since we’re averaging the levels gained, 2 + 2 + 2 = 6 / 3 = 2 levels for Bulbasaur. This means, that at the end of the day, all battles (single, double, triple) are treated as single battles for simplicity’s sake.
And "Uneven-fight" rules (even though it is not a standard method of battle) have been clarified:
This isn’t technically a style of battle, but more of a deterrent against Power-leveling.
We one had an issue on Torrenta where a Character was trying to battle a Pokemon (around the level of 23) with several teen-leveled Pokemon (we’ll say it was 15, 17, and 19). The intent of this was to net all three lower leveled Pokemon with 3 levels, while not putting in the effort required in order to gain three levels. So to combat this, we averaged the levels of the team, to bring it down to single battle standards, and then equally distributed the levels gained between the three Pokemon who won.
The team of 15, 17, and 19 were averaged: 15 + 17 + 19 = 51 / 3 = 17. So the levels gained at the end of the battle would now reflect a single battle: level 17 versus level 23. The level gain would be 3 levels. But since three Pokemon ganged up on one, they had to split the three levels equally, with the Trainer having no influence over how the levels were distributed. 3 levels / 3 Pokemon = 1 level per Pokemon.
Bottom line is, if you try to power-level in this fashion, it isn’t going to work. Power-leveling is against the rules, so don’t try it. Because we will make it backfire on you.
So, There you have it everybody. Please read, review, and follow these newly worded guidelines for levels.